Penggunaan Komik dan Augmented Reality untuk Pembelajaran Biologi di SMA

Authors

  • Insar Damopolii Universitas Papua

DOI:

https://doi.org/10.58192/karunia.v4i4.4031

Keywords:

3D Objects, Biology Learning, Comics, Comprehension, Student Skills

Abstract

This community service aims to provide understanding and skills in using comics and AR media as well as understanding biology material by high school students. The community service was carried out at SMA Negeri 1 Raja Ampat involving 43 students. Measurement of student responses using a questionnaire with six statements on a scale of 1 - 4. The measurement data was calculated to obtain the average score and percentage of student responses. The results of the community service show that the average total score is 86.53 which indicates that overall the student response is very good to the community service activities that have been carried out. Student responses are dominated by agree and strongly agree. The largest percentage of disagree, namely 23.26%, is shown by students, especially in the statement that AR applications can be run easily, but the average total score still reaches the good category for this statement. The community service has provided students with an understanding of how to learn biology in an interesting way and provides benefits to improve their understanding. Students agree that the material presented adds to their insight regarding comics and AR, are able to install AR applications on their mobile devices, improve their understanding of biology material, is interesting and provides benefits for them.

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Published

2025-12-31

How to Cite

Insar Damopolii. (2025). Penggunaan Komik dan Augmented Reality untuk Pembelajaran Biologi di SMA. Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia, 4(4), 65–74. https://doi.org/10.58192/karunia.v4i4.4031